Daniel's been gaming since he was old enough to reach the keyboard and has a Bachelor's Degree in Writing from the University of Tampa. It's worth clarifying what Starfield's procedural generation ...
Ubisoft floored us when during the summer showcases, it showed off Star Wars Outlaws and a grand galactic campaign in which we’ll play between the boundaries of the Empire and Rebel Alliance. More ...
John is a Toronto-based author who does photography in his spare time. When not being insulted over Xbox Live, he spends his time playing soccer and perpetually napping. His favorite games include ...
Procedural generation in games like Hylics and Shadow of War adds unpredictability to narratives and characters. Games like Wildermyth and Spelunky leverage procedural storytelling to offer unique ...
Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began ...
Aaron is lifelong gamer of all genres, and has most likely put some serious hours into playing your favorite game. When not playing video games, or writing about them, he can be found doing any and ...
Gaming has always pushed technology forward. From the first arcade cabinets to contemporary open worlds, the industry has raised the bar for both software and h ...
Epic Games has rolled out the preview version of Unreal Engine 5.7, and it’s shaping up to be one of the most important updates to the engine so far. The biggest change is the new Procedural Content ...
Define "Concurrent" when you don't actually intersect with other players in the game, and so the game would only have to send back the server occasional name/discovery updates, Sean? Click to expand..