Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
The Fast Company Impact Council is an invitation-only membership community of top leaders and experts who pay dues for access to peer learning, thought leadership, and more. BY Mauro Frota It’s a new ...
The incorporation of games into everyday life has the power to revolutionize how we learn, work, and engage with technology. Imagine turning education into an epic quest, transforming fitness routines ...
We have all heard about the metaverse, yet one trend that is going relatively unseen is the gamification of various tasks and experiences around us. Gaming is a giant market, with over 3 billion ...
DAVENPORT, Iowa--(BUSINESS WIRE)--Kaplan University, a leader in higher education innovation, today announced that its School of Information Technology has expanded the use of gamification into the ...
This is today's edition of The Download, our weekday newsletter that provides a daily dose of what's going on in the world of technology. How gamification took over the world It’s a thought that ...
Rebecca Torchia is a web editor for EdTech: Focus on K–12. Previously, she has produced podcasts and written for several publications in Maryland, Washington, D.C., and her hometown of Pittsburgh.
Opinions expressed by Entrepreneur contributors are their own. Lots of people get confused by the term “gamification.” The “game” part of the dictionary-recognized word can be considered somewhat of a ...
With U.S. colleges and universities battling enrollment declines, many student affairs officials are turning to gamification platforms to meet students where they are and keep up with the evolving ...