Game developer HoYoverse, also known as MiHoYo in China, has revealed a brief glimpse at its next big game: a fantasy title ...
miHoYo, the developer behind Genshin Impact, Honkai: Star Rail, and other gacha titles, has released a teaser video for its ...
Madfinger Games has published a heatmap showing how much of a difference the new Unreal Engine 5 version makes.
After years of work, Epic Games is formally releasing Unreal Engine 5 so developers can build next-generation games, digital films, and the initial outposts of the metaverse. If all of that sounds ...
Unreal Engine 5 has revolutionized action games with its advanced features like Nanite and Lumen, enhancing visuals and ...
Chris' earliest video game memories include playing Super Mario 64 with his older brother and that awkward laughter scene in Final Fantasy X. He is a lover of gut-punch narratives, indie games, and ...
Epic’s new game engine, Unreal Engine 5, is set to add a new suite of options and seemingly ease the process of game development for developers large and small. That ease of use, plus a drastically ...
It’s trendy to say “eww UE slop” to games these days, because blaming engines is “in”, but Arc Raiders might be the new benchmark for UE development. In awe of what they’ve achieved. November 3, 2025 ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Epic Games is releasing Unreal Engine 5.1 today as an update to the game ...
Raul is a freelance writer with four years of writing and editing experience in games journalism. Currently, he is a News Writer at Game Rant and the Managing Editor of Final Weapon, a Japanese gaming ...
At this stage, we probably don't need to tell an audience of technology enthusiasts that Unreal Engine is capable of mind-blowing photorealistic visuals. Indeed, that's really not even what Epic's ...
The curious minds at ColdFusion explain why Unreal Engine 5 is a game-changer for developers and gamers alike. This matters because it is pushing the boundaries of what is possible in interactive ...