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During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
In an interview with RPG Site, Sandfall Interactive co-founder and Expedition 33 producer François Meurisse spoke about his ...
Expedition 33, both critically and commercially, some might assume that developer Sandfall Interactive might be scaling up to tackle more projects. That won't be the case, according to studio founder ...
Expedition 33 is a huge jRPG success, but the game's developers don't believe their creation has completely overcome players' ...
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Enter creative director Guillaume Broche, who chatted with DenfaminicoGamer about the title he worked on, and in the midst of that, he praised the epic Atlus title for all that it did, especially ...
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...
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