
Importing 3D scenes — Godot Engine (3.4) documentation in English
If your model uses one and you're using an older version of Blender, it must be brought in separately. By default, Blender has backface culling disabled on materials and will export …
Migrating to a new version - Godot Engine
Migrating to a new version Godot loosely follows a semantic versioning system, where compatibility is assumed between minor and patch releases, while major releases can break it. …
From Unity to Godot Engine
This guide provides an overview of Godot Engine from the viewpoint of a Unity user, and aims to help you migrate your existing Unity experience into the world of Godot. This article talks about …
Godot Docs – 3.5 branch — Godot Engine (3.5) documentation in …
Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation, we recommend that you …
Introduction — Godot Engine (3.0) documentation in English
For instructions on installing older versions of Mono on Linux see this page. Older versions of Mono for MacOS and Windows can be found here. Additionally, your Godot version must have …
Godot Engine
OpenGL is an older graphics API that runs on most hardware. RenderingDevice is a *rendering backend*, an abstraction layer between the renderer and the rendering driver. It is used by the …
Importing 3D scenes — Godot Engine (3.2) documentation in English
DAE (COLLADA), an older format that is fully supported. OBJ (Wavefront) format + their MTL material files. This is also fully supported, but pretty limited (no support for pivots, skeletons, …
System requirements — Godot Engine (4.4) documentation in …
Support for Windows 7/8/8.1 may be removed in a future Godot 4.x release. Vulkan drivers for these Windows versions are known to have issues with memory leaks. As a result, it's …
Overview of renderers — Godot Engine (4.x) documentation in …
OpenGL is an older graphics API that runs on most hardware. RenderingDevice is a rendering backend, an abstraction layer between the renderer and the rendering driver.
Upgrading from Godot 3 to Godot 4
Upgrading from Godot 3 to Godot 4 Should I upgrade to Godot 4? Before beginning the upgrade process, it's worth thinking about the advantages and disadvantages that upgrading would …